Tuesday, October 24, 2006

Random Villians

Building from yesterday's post, I had the thought of making one or more NPCs potential random villains. During the initial module load, these NPCs would get some flag set marking them as a villain which would open up whole new dialog possibilities and actions from them. These would be minor villain roles, perhaps tying into future modules down the road. The idea is to enhance replayablility and make going through the module a more unique experience.

For example, perhaps the first time you play through the module, Joe Soldier is exactly what he appears to be... a tired, lonely soldier, looking forward to the day when he can finally be reunited with his family back home. However the next time you play the module, the switch gets flipped. Now Joe Soldier is actually an agent of the Lords of Dust, just waiting to spring his trap when the PCs least suspect it.

These kind of things take up much more time and planning, however I might be able to pull it off with a limited number of NPCs.

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