Sunday, November 19, 2006

The Official Campaign and the Toolset

I was able to play the game for about 2 or 3 hours before leaving on a week long vacation with the family. Since I've been back though I've had some time to continue playing the official campaign as well as delve into the toolset.

The toolset is more complex this time around. There are areas where they have improved it and areas that I find lacking at the moment. I truly do like the flexibility that you have in creating outdoor areas, though I do miss the days of tiles simply for their ease of use. Creating outdoor areas is much harder than it was in NWN1, and to tell you the truth I haven't even begun on any of my own. After a week I'm still devouring every tutorial that I can find on the net (though at the moment, I do play more than I develop... so sure me).

I've also got some mixed feelings about armor generation. On the plus side are the tints. I like being able to fine tune colors as much as NWN2 allows you to. However I have to say that I think NWN1 offered a wider range of overall looks. I am hopeful that the community will start to add more custom armors in the near future to rectify this problem. As a side not I also find that switching through armor components is very slow and tedious on my machine. This is very frustrating as one of the things I enjoyed most about NWN1 was designing custom armors, but now it takes me 30 to 40 minutes just to put a single outfit together. So far I haven't found any other aspects of the NWN2 toolset that are as tedious.

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